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Ships Glossary and Key: Tah-R-Ion Shipworks

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AME
   
Atmospheric Manoeuvering Engines. Most space going craft are not able to land or manoeuver in an atmosphere or indeed close to any gravitational body. Dropships, Transports, Scout and Command vessels are by definition outfited with these large expensive engines. Small craft such as fighters and shuttles use much smaller versions and have much higher speeds. Uses any reaction mass for fuel and can operate in Null to 9G’s depending on Mass, Speed, local pressure.

Armor
   
Most space going ships have far to many vulnerable systems sticking off the hull to use Armor. It is generally only for Fighters and Small Ships that can not carry a full Shield Generator. No amount of Armor will resist a hit from even the smallest of ship based weapons and it is expected only to offer protection from atmospheric craft, missiles and mechanoid artillery.

Bombard
   
Bombards come in three sizes which is a designation of the number of rounds carried: Light-single, Medium-two in stacked, Heavy-four in clover carrier. The system uses a sublight sabot carrying the primary system which on intercept with it’s target delivers a 800 millisecond gravitational impulse of 5G’s over a localized 100m radius zone. Gravitational vector may be set in any direction or in a preprogrammed 800 step sequence. Used mostly on stationary or orbiting craft. Use on planetary or inner system targets may be a war crime in your star cluster. Peripheral damage including sudden loss of atmosphere may result.

Castor
   
Castors are devices that send out a cloud of micro-particles designed to inhibit beam weapons from full damage or visual systems from targeting the craft. They come in 100’s of different kinds most are only useful for defending from individual types of damage or targeting. Most common are: Smokers, Sanders, Eeyf-Fogger, Grease-Gas. Which in order are used for countering: targeting, hi-energy weapons, telemitry guided weapons, proximity data.

Class Codes, Ships
   
The order and meaning of codes is not an exact science and is often subject to changes when conflicts in naming a line of ships happens. Taste or style may also play a part in a ships code.(See Missile Code)

A assault/attack/atmosphere
   B battle/bomber
   C civil/cruiser/carrier/command/construction
 
D drone/dreadnought/destroyer
   E escort
   F fighter/fleet/frigate/fast/corvette
 
G guided/gun/group
   H heavy/hospital
   I interceptor/internal
 
J merchant
   K tender/station
   L launch/light/liaison
 
M main/medium/medical/monitor/multi
   N mine
   O observation/orbital/organic
 
P pocket/police/pursuit/picket
   Q command/counter/warning
   R recon/recovery/rescue
 
S scout/small/ship/survey/supply
   T transport/tanker/trainer
   U utility
 
V vessel/vip/staff
   W weapon/war
   X experimental/extended
 
Y prototype
   Z planning/alien




Class Names
   
A name of a line or series of ships. Most often the name of the first launched ship of that type. May also be the result of marketing, propaganda, or event.

Crew
   
A ships crew is made up of: a Captain, Command officers, Staff officers, Deck officers, Operational officers and commissioned Tech’s. In addition there will be: Enlisted, Field and Support grades. As a general guide the ratio is 6 to 1 for other ranks to a commander. This also applies to the Officers themselves. Example chain of command: Captain (1, 2, Sci, Wea, Nav, Com) -> First Officer (Eng, Env, Saf, Pur, CPO, DCO) -> Chief Engineer (1st Stoker, Grip, Tron, Tuck, 2nd Tuck) -> Chief Stoker (2nd Stoker, Head, 2nd Head, Runner, Runner, Runner) -> Runner Staff function: polishing dials, floor and viewports, making coffee for Engineering’s Watch members and avoiding jobs assigned by Chief Stoker Rank: Able Space Thing Jr. Grade Spieces: Must have minimum of two limbs

Energy Cannon
   
A light powerful beam weapon. Used extensively in shuttles, fighters, mechanoids, and fixed weapons. Sending a charge blast of aligned photons & electrons in a parallel beam. This weapon is designed to overlap and overwhelm any armor, castors or grounding a target may have. Starting at a “meteor saw” with a 2mm-44 MegaGigaErgs Energy Cannon’s can reach an upper limit of around 400mm at 900MGE’s. “They can pack a whole lot of hurt at sixteen-nines”.

Fighter
   
A Fighter is a small one or two person craft that is designed for attacking larger ships and other fighters. Most have one or two primary weapons systems and are more like a torpedo boat than fighter planes. Most have high powered AME and modest STL engines. Rare is the fighter with a FTL drive most are private fighting craft and Battlefield Refits of Transport or Messager craft. Most Space Fighter Craft can serve as Extra-Heavy Atmospheric Fighters.

Fighter Code
   
As ships codes but first letter is used to indicate primary function ending with -F. Mechanoid-fighters are indicated by a -K ending.

FTL
   
Faster than Light. Speed is usually given in “Lums” and indicates the number of times faster the speed is. Ex “45 Lums and holding, Sir” Translation The ship is proceeding at a relative velocity of 45 times faster than the speed of light. AKA: Legs, Lights, Bulbs, “brake nine”.

Gauss Gun
   
A magnetic induction weapon. Rated in Kilo Tesla’s. Weapon fires a large impulse of magnetic force at light speed. The magnet field attaches to the target and disables the targets shields. Used only in space. Ships with this system may be identified by the large round turret balls. Range is limited(200Km) and is generally used initial phase of a boarding attack. AKA BlackBall, Teslagun, Knocker, Doorbell.

Hull
illustration
   
The outer skin of a space ship. Usually in combat ships the Hull has an inner and outer hull forming a protective area that can be sealed off in the event of damage causing a loss of atmosphere. This area between is also used for pipes, cables, auxillary equipment and airlocks

MD or Mass Driver
   
Generic term for any weapon system that uses it’s payload as the weapon. Cannons used on Man-O-War class sea ships are a perfect example. Even the simple slingshot can be classed as a MD weapon. Modern space usage includes weapons that also explode or direct a blast effect from the payload. AKA: Blackbag, Doctors Orders, Doctor, Hard-Dock, Rocks, Lumps.

Missile
   
There are thousands of different types off missiles used in space combat. From small direct fire systems to missiles that are almost a full ship. Launchers are also quite a mixed bag too.

Missile Codes
   
Missile codes are just as subject to taste as Ship and Fighter code.

A atmosphere
   B booster/basic
   C control
 
D drone/decoy/dummy/detection
   E electronic/energy/extended
   F fast
 
G guided/ground
   H heavy/high-explosives
   I interceptor/internal
 
J jamming
   K communications
   L launch/light/lite
 
M main/medium/monitor/multi
   N mine/navigation
   O observation/orbital/organic
 
P pursuit/piloted/passive/purpose
   Q drone/counter/warning
   R rocket(unguided)/rail-launch
 
S small/ship/space/surface/silo
   T training/tube-launch
   U utility/underwater
 
V active-guidence
   W weapon/weather
   X experimental/extended
 
Y prototype
   Z planning/alien




PD or PDT
illustration
   
Point defence turret. Most often a two person platform with a fast high powered dual Energy Cannon. Range is only 3Km but has the right punch for destroying fighters and missiles that have entered inside a ships shielded area.

Scale
   
The scale use for the TRI models is 1:48 studs.This allows a 1x1 to be a 48 baseplate with 6 decks each 8 high. See illustration for cross section.

Shield Generator
   
All space craft moving at 0.02 Lums or better will have some kind of shielding generator extending out 1 or 2 Km. Protection from micro-impacts in the normal clutter of space. These systems are quite effective in also protecting the ship from Weapons attacks. Most shield generators extend around the whole craft and can withstand localized impacts of Mass or energy of 100 megatons for upto 10 millisecs. Shield generators may have to be lowered or phased to allow small craft and weapons to exit the craft’s shielded area.

STL
   
Slower than Light aka Sublight speed. A term used for any speed less than the speed of light. Generally a term for inner system manovering engines. The use of the term some number “9’s” refers to the number of nines in the speed rating Example “We can get this puppy up to a nine but double-nines is out until a refit, Sir” Translation We can go 90%(0.9) the speed of light however getting to 99%(0.99) of the speed light is not possible with out upgrading our STL engines the way they are installed in this ship.

Warp, Jump
   
Generic term indicating that a ship is now moving faster than light. Vector Warp is a term Space Gunners use when the relative speeds between two objects is greater than the speed of light. This makes most sublight and near light weapon attacks very difficult or moot. Example “We’re double Warped, All Doctors, fire, fire fire!” Translation The target is headed right at us on an inverse course and our relative speeds approaching each other has reached twice(give or take few nine’s) the speed of light, all Mass Driver weapons will be at their most effective.


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