Castle / Castle Organizations / Castle World / James Brown / Davinskeep |
The Davinskeep Project
Project Overview: Most real castles werent built all at once, or even by the same people. Even the ones that were built with a single vision often underwent changes over the generations as the needs of the occupants changed. The Davinskeep Project is an attempt to duplicate something of that real process of evolution over time by giving creative control of the building process to different people as the project continues. Project Guildlines: These are the things each contributor should keep in mind as they work on their generation of Davinskeep
Each contributor gets a generation to play with - roughly 20-50 years where they get to decide what happened and why. The only stipulation is that Davinskeep passes in a direct line from Sir Davin, rightful heir to rightful heir. Youre welcome to have wars or rebellions or what-have-you, so long as by the end of your generation of story, Davinskeep is again firmly in the hands of the rightful heir. (and you can even fudge a bit on the firmly part...) Logistics: The logistics of a project like this, involving multiple people across (potentially) several countries, are tricky to say the least. In the early stages, while Davinskeep is still fairly small, people will likely duplicate it with their own collection, and make their modifications. Later on, as the keep grows, this will be less feasable, and copies of Davinskeep will be maintained by only a few people (possibly only me), and they will modify it under the direction of whoever has creative control for that generation. It is also possible that some ambitious (and more CAD-savvy) person will undertake the maintenance of Davinskeep in a virtual form. This would be very cool, and possibly let more people participate - but is not a challenge I feel up to. Historians Chapters Project notes and progress |
Primary content in this document is © James Brown. All other text, images, or trademarks in this document are the intellectual property of their respective owners. |
|
©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR |